Ghost In The Shell - VR Experience | REWIND (2017)
DIGITAL Environment & Lighting ARTist
10+ year professional 3D Artist, experienced working in Videogames and Digital Marketing.
What I DO
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Build and light 3D digital environments in real-time engines for games, apps, and cinematics.
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Model, texture, and optimize 3D assets for modular kits, individual props, and automotive vehicles.
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Provide visual direction to art teams by developing style guides & providing cross-department coordination.
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Lead multi-disciplinary teams to deliver complex gameplay systems.
Technical Experience
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Platforms: PC, VR/AR (Oculus Quest 3, PSVR2, Vive, Hololens, Magic Leap), Mobile (iOS, Android).
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Software: Unreal Engine, Unity Engine, Maya, 3DS Max, ZBrush, Adobe Creative Suite.
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Digital Art: Baked & Real-Time Lighting, Camera Exposure, Colour-Grading, Look Development, Modelling, Texturing, Procedural Workflows, Shaders, Asset Optimization.
Résumé / Contact
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